Mechanics before narrative
Uncertain actions resolve mechanically first. Narration only describes what the dice already decided.
Tactical AI Game Master console
A persistent tactical AI Game Master built for encounter-driven adventures, accurate bookkeeping, meaningful character progression, and player-chosen companions across any genre.
Capability manifest
The external AI stays the Game Master. This console makes it reliable by holding the records, the dice and the rules of engagement.
Uncertain actions resolve mechanically first. Narration only describes what the dice already decided.
Attributes, skills, advantages, injuries, points and advancement history live in structured records.
Chosen companions keep their sheet, gear, orders, loyalty and control mode. They are never quietly forgotten.
The Game Master requests rolls; the console generates them and writes them permanently. No unverified numbers.
Rounds, initiative, current actor, posture, cover, range and hazards are always on screen.
Every item has one owner and one location. Magazines, spare rounds and charges are counted, not narrated.
Two to five meaningful encounters by default. No mandatory grand villain, no forced riddles.
Manual saves, validated automatic saves and recovery anchors that restore an exact decision point.
Science fiction, fantasy, modern, horror or historical — the record structures do not care which.
Built around technology levels, character points, fatigue and active defenses, while staying open to other systems.
Turn protocol
Rules system, edition, technology level, starting points, tactical detail, narration length, dice visibility and failure policy.
You submit one action. It receives a unique action identifier, an idempotency key and the campaign version you were looking at.
The external AI decides which rolls are required — attack, defense, damage, injury, morale — and calls for each one before describing anything.
Proposed changes are checked against ownership, version, entity existence and immutable dice. Invalid patches apply nothing at all.
A save answers where the party is, what time it is, who is present, whose turn it is and which decision is waiting.
Division of authority
The external AI is the Game Master and owns every judgement call. This console never invents narration, loot, rulings or enemy tactics on its own — if the Game Master cannot be reached, the turn simply does not advance.
Unofficial project notice
Darth Ludicrous GameMaster II is an independent, unofficial project. It is not affiliated with or endorsed by Steve Jackson Games, OpenAI, DreamHost, or any other tabletop RPG publisher. GURPS is a trademark of Steve Jackson Games. Users are responsible for complying with the licenses and terms governing any rules material they provide.